304 research outputs found

    GraphH: High Performance Big Graph Analytics in Small Clusters

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    It is common for real-world applications to analyze big graphs using distributed graph processing systems. Popular in-memory systems require an enormous amount of resources to handle big graphs. While several out-of-core approaches have been proposed for processing big graphs on disk, the high disk I/O overhead could significantly reduce performance. In this paper, we propose GraphH to enable high-performance big graph analytics in small clusters. Specifically, we design a two-stage graph partition scheme to evenly divide the input graph into partitions, and propose a GAB (Gather-Apply-Broadcast) computation model to make each worker process a partition in memory at a time. We use an edge cache mechanism to reduce the disk I/O overhead, and design a hybrid strategy to improve the communication performance. GraphH can efficiently process big graphs in small clusters or even a single commodity server. Extensive evaluations have shown that GraphH could be up to 7.8x faster compared to popular in-memory systems, such as Pregel+ and PowerGraph when processing generic graphs, and more than 100x faster than recently proposed out-of-core systems, such as GraphD and Chaos when processing big graphs

    GraphMP: An Efficient Semi-External-Memory Big Graph Processing System on a Single Machine

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    Recent studies showed that single-machine graph processing systems can be as highly competitive as cluster-based approaches on large-scale problems. While several out-of-core graph processing systems and computation models have been proposed, the high disk I/O overhead could significantly reduce performance in many practical cases. In this paper, we propose GraphMP to tackle big graph analytics on a single machine. GraphMP achieves low disk I/O overhead with three techniques. First, we design a vertex-centric sliding window (VSW) computation model to avoid reading and writing vertices on disk. Second, we propose a selective scheduling method to skip loading and processing unnecessary edge shards on disk. Third, we use a compressed edge cache mechanism to fully utilize the available memory of a machine to reduce the amount of disk accesses for edges. Extensive evaluations have shown that GraphMP could outperform state-of-the-art systems such as GraphChi, X-Stream and GridGraph by 31.6x, 54.5x and 23.1x respectively, when running popular graph applications on a billion-vertex graph
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